I am Ryan Cossette

Creative industry veteran with over 20 years of experience that covers a wide range of design and overall content creation for multiple platforms.

Clients and IP.

AppleMarvelWinnebagoDr. Scholl'sEABest BuySonyForeverenceKellogg's

Skills.

Conceptual Design

Visual Storytelling

Color Theory

Typography

Branding and Identity

Character Modeling

High-Poly Modeling

Environment Modeling

Hard Surface Modeling

UV Mapping

3D Printing

Adobe Creative Suite

Cinema 4D

Zbrush

Maya

Redshift

Octane

Leadership

Client Relations

Team Coordination

Project Planning

Strategic Planning

Creative Campaign Development

Brand Strategy

Market Research and Trend Analysis

Work Experience.

  • Apple Logo

    Apple

    Content Engineer (IC)

    Developing and maintaining content for Final Cut Pro, Motion, iMovie and Clips. Shipped Final Cut Pro for iPad. Leading and organizing tasks for team members as the need arises.

  • Pixel Armory Logo

    Polaris

    3D Artist (IC)

    Primarilly modeled high and game ready geometry for Bennington pontoon boats to be used in an online product configurator based on PlayCanvas. Assisted in rendering elements for product beauty shots.

  • KARE 11 Logo

    Spectrum Studio

    Senior 3D Artist

    Designed and animated 3D and 2D content for broadcast and print for Super Bowl LII and the 2017 Olympics. Developing set design concepts for on-air presentations and event spaces in the Greater Minneapolis-St. Paul Area.

  • KARE 11 Logo

    KARE 11

    Multimedia Designer

    Designed and animated 3D and 2D content for broadcast and print for Super Bowl LII and the 2017 Olympics. Developing set design concepts for on-air presentations and event spaces in the Greater Minneapolis-St. Paul Area.

  • Apple Logo

    Pixel Armory

    Founder | Lead Artist

    I assist clients with a range of problems, design as well as technical issues. These consist of but are not limited to:2D/3D modeling and animation, motion design and content engineering.

  • Apple Logo

    Apple

    Motion Designer | Content Engineer (IC)

    Explored new ways to use features in development to create animated templates for Motion 4. Designed next gen editing features for the then in development Final Cut Pro X. Created proof of concept user interaction animations for these features.

  • Apple Logo

    Heavy Water Games

    Lead Character Artist (IC)

    Led art teams in keeping with design standards and practices by providing mentorship and guidance to team members. Created concept drawings for characters as well as modeled and textured characters. Shipped multiple titles on short deadlines.

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