Final Cut Pro
Multiple Versions
From the first version of Final Cut Pro X, to present day I have contributed to and led small teams of fellow contractors in creating content that meets Apple strict internal design guidelines.
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Polaris
3D Artist (IC)
Primarilly modeled high and game ready geometry for Bennington pontoon boats to be used in an online product configurator based on PlayCanvas. Assisted in rendering elements for product beauty shots.
Spectrum Studio
Senior 3D Artist
Designed and animated 3D and 2D content for broadcast and print for Super Bowl LII and the 2017 Olympics. Developing set design concepts for on-air presentations and event spaces in the Greater Minneapolis-St. Paul Area.
KARE 11
Multimedia Designer
Designed and animated 3D and 2D content for broadcast and print for Super Bowl LII and the 2017 Olympics. Developing set design concepts for on-air presentations and event spaces in the Greater Minneapolis-St. Paul Area.
Pixel Armory
Founder | Lead Artist
I assist clients with a range of problems, design as well as technical issues. These consist of but are not limited to:2D/3D modeling and animation, motion design and content engineering.
Apple
Motion Designer | Content Engineer (IC)
Explored new ways to use features in development to create animated templates for Motion 4. Designed next gen editing features for the then in development Final Cut Pro X. Created proof of concept user interaction animations for these features.
Heavy Water Games
Lead Character Artist (IC)
Led art teams in keeping with design standards and practices by providing mentorship and guidance to team members. Created concept drawings for characters as well as modeled and textured characters. Shipped multiple titles on short deadlines.